Display Name = "Grand Noah Castle 2F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

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    Empty([])

CommonEvent 2
Name = "EV002"

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    Empty([])

CommonEvent 3
Name = "EV003"

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    Empty([])

CommonEvent 4
Name = "EV004"

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    Empty([])

CommonEvent 5
Name = "EV005"

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    Empty([])

CommonEvent 6
Name = "EV006"

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    Empty([])

CommonEvent 7
Name = "EV007"

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    Empty([])

CommonEvent 8
Name = "EV008"

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    Empty([])

CommonEvent 9
Name = "EV009"

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    Empty([])

CommonEvent 10
Name = "EV010"

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    Empty([])

CommonEvent 11
Name = "EV011"

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    Empty([])

CommonEvent 12
Name = "EV012"

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    Empty([])

CommonEvent 13
Name = "EV013"

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    Empty([])

CommonEvent 14
Name = "EV014"

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    Empty([])

CommonEvent 15
Name = "EV015"

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    Empty([])

CommonEvent 16
Name = "EV016"

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    Empty([])

CommonEvent 17
Name = "EV017"

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    Empty([])

CommonEvent 18
Name = "EV018"

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    Empty([])

CommonEvent 19
Name = "EV019"

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    Empty([])

CommonEvent 20
Name = "EV020"

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    Empty([])

CommonEvent 21
Name = "EV021"

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    Empty([])

CommonEvent 22
Name = "EV022"

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    Empty([])

CommonEvent 23
Name = "EV023"

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    Empty([])

CommonEvent 24
Name = "EV024"

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    Empty([])

CommonEvent 25
Name = "EV025"

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    Empty([])

CommonEvent 26
Name = "EV026"

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    Empty([])

CommonEvent 27
Name = "EV027"

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    Empty([])

CommonEvent 28
Name = "EV028"

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    Empty([])

CommonEvent 29
Name = "EV029"

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    Empty([])

CommonEvent 30
Name = "EV030"

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    Empty([])

CommonEvent 31
Name = "EV031"

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    Empty([])

CommonEvent 32
Name = "EV032"

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    Empty([])

CommonEvent 33
Name = "EV033"

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    Empty([])

CommonEvent 34
Name = "EV034"

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    Empty([])

CommonEvent 35
Name = "EV035"

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    Empty([])

CommonEvent 36
Name = "EV036"

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    Empty([])

CommonEvent 37
Name = "EV037"

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    Empty([])

CommonEvent 38
Name = "EV038"

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    Empty([])

CommonEvent 39
Name = "EV039"

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    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    Empty([])

CommonEvent 42
Name = "EV042"

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    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    Empty([])

CommonEvent 45
Name = "EV045"

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    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    Empty([])

CommonEvent 49
Name = "EV049"

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    Empty([])

CommonEvent 50
Name = "EV050"

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    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    Empty([])

CommonEvent 53
Name = "EV053"

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    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    Empty([])

CommonEvent 55
Name = "EV055"

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    Empty([])

CommonEvent 56
Name = "EV056"

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    Empty([])

CommonEvent 57
Name = "EV057"

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    Empty([])

CommonEvent 58
Name = "EV058"

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    Empty([])

CommonEvent 59
Name = "EV059"

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    Empty([])

CommonEvent 60
Name = "EV060"

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    Empty([])

CommonEvent 61
Name = "EV061"

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    Empty([])

CommonEvent 62
Name = "EV062"

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    Empty([])

CommonEvent 63
Name = "EV063"

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    Empty([])

CommonEvent 64
Name = "EV064"

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    Empty([])

CommonEvent 65
Name = "EV065"

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    Empty([])

CommonEvent 66
Name = "EV066"

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    Empty([])

CommonEvent 67
Name = "EV067"

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    Empty([])

CommonEvent 68
Name = "EV068"

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    Empty([])

CommonEvent 69
Name = "EV069"

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    Empty([])

CommonEvent 70
Name = "EV070"

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    Empty([])

CommonEvent 71
Name = "EV071"

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    Empty([])

CommonEvent 72
Name = "EV072"

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    Empty([])

CommonEvent 73
Name = "EV073"

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    Empty([])

CommonEvent 74
Name = "EV074"

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    Empty([])

CommonEvent 75
Name = "EV075"

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    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 62, 18, 29, 0, 0])
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 62, 18, 29, 0, 0])
    Empty([])

CommonEvent 77
Name = "EV077"

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    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_alice11th12th_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["alice11th12th_fc2", 0, 0, 2])
    ShowText(["\\n<Alipheese the 11th and 12th>"])
    ShowText(["Ufufu, ahaha..."])
    ShowPicture([6, "80_marcellus_st01", 0, 0, -250, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_alice11th12th_st01", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["I thought there were two of them... so this is what it is."])
    ShowTextAttributes(["sonia_fc3", 7, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["What is this doll..."])
    ShowText(["Two Monster Lords merged into one..."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...Marcellus, let's work together here."])
    ShowText(["Let's combine our strength and defeat that Monster Lord doll."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["I can handle this alone..."])
    ErasePicture([5])
    ErasePicture([6])
    Wait([30])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    GatherFollowers([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Let's fight together, Father!"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["That opponent will be hard to surprise even with my specialty."])
    ShowText(["I think it's wise to fight together... right?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["...That might be faster."])
    ShowText(["This will be the last time..."])
    SetMoveRoute([83, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(523)"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Marcellus has temporarily joined the party!"])
    Wait([60])
    ShowPicture([5, "80_alice11th12th_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["...Don't slack off, Luka."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Yeah... let's go, Father!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I never thought the day would come when I could fight side by side with you—"])
    ShowText(["We absolutely cannot lose this battle!"])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss_maou1\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 1857, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["alice11th12th_fc2", 2, 0, 2])
    ShowText(["\\n<Alipheese the 11th and 12th>"])
    ShowText(["Ugh... ah, uaaa..."])
    PlaySE(["RPG::SE(@name=\"mon_down\", @pitch=100, @volume=100)"])
    SetMoveRoute([82, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I destroyed Alipheese the 11+12th..."])
    SetMoveRoute([83, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowPicture([5, "80_marcellus_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["I got Type 11 and 12..."])
    ShowText(["You've become capable, Luka."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Yeah, I've been trained through a long adventure!"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["With that much power, I can feel at ease."])
    ShowText(["I'll defeat the Dark Goddess Alipheese, you return to your original world..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["B-but..."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["No matter how strong you are, you can't defeat Dark Goddess."])
    ShowText(["You must stop doing reckless things like this..."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["Even if it means taking us both down, I'll show you I can defeat it..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["No, father...!"])
    ErasePicture([5])
    ConditionalBranch([1, 912, 0, 0, 0])
      Script(["delete_actor_ex(523)"])
      Empty([])

    BranchEnd([])
    ShowAnimation([83, 542, false])
    Wait([60])
    SetMoveRoute([83, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Wait([60])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Marcellus left the scene..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["……………………"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["The Monster Lord leads to destruction...?"])
    ShowText(["What on earth does that mean...?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Like Black Alice, causing chaos and leading the world to crisis――"])
    ShowText(["There was a different nuance in father's words that I felt."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["What does it mean for the Monster Lord to lead to destruction?"])
    ShowText(["And is that the reason father continues to hunt Monster Lords――"])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    Script(["gain_medal(123)"])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    SetMoveRoute([78, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-8, 4])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-8, 4])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Wait([30])
    ShowPicture([5, "80_shion_st02", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["shion_fc1", 1, 0, 2])
    ShowText(["\\n<Zion>"])
    ShowText(["Now, it's finally the main dish!"])
    ShowText(["I'll crush that Monster Lord doll!"])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["You were slow... it's already over."])
    ShowPicture([5, "80_shion_st05", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["shion_fc1", 4, 0, 2])
    ShowText(["\\n<Zion>"])
    ShowText(["What the heck, come on!"])
    ErasePicture([5])
    Wait([30])
    ControlSwitches([32, 32, 0])
    SetMoveRoute([79, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Wait([30])
    ShowPicture([5, "80_gnosis_st06b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["gnosis_fc1", 5, 0, 2])
    ShowText(["\\n<Gnosis>"])
    ShowText(["The enemies at the gate have been dealt with..."])
    ShowPicture([5, "80_shion_st01", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_gnosis_st06", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["shion_fc1", 0, 0, 2])
    ShowText(["\\n<Zion>"])
    ShowText(["Oh, Gnosis―― why are you angry?"])
    ShowTextAttributes(["gnosis_fc1", 5, 0, 2])
    ShowText(["\\n<Gnosis>"])
    ShowText(["I'm not... angry or anything..."])
    Script(["add_actor_ex(397)"])
    Script(["add_actor_ex(401)"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Zion and Gnosis have rejoined the party!"])
    Wait([60])
    ControlVariables([1153, 1153, 0, 0, 4])
    ConditionalBranch([1, 1154, 0, 4, 0])
      ConditionalBranch([1, 1153, 0, 4, 0])
        ConditionalBranch([1, 1152, 0, 4, 0])
          CallCommonEvent([450])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["A-anyway... this means Grand Noah is protected now."])
    ShowText(["We will head to other towns for rescue!"])
    ShowPicture([5, "80_shion_st04", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["shion_fc1", 3, 0, 2])
    ShowText(["\\n<Zion>"])
    ShowText(["Alright! Let's go all out and have some fun!"])
    ShowPicture([6, "80_gnosis_st06", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["gnosis_fc1", 5, 0, 2])
    ShowText(["\\n<Gnosis>"])
    ShowText(["GIRI GIRI GIRI GIRI GIRI GIRI..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["L-Let's go...!"])
    ErasePicture([5])
    ErasePicture([6])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["With this, Grand Noah has been defended from the enemy's hands."])
    ShowText(["While averting our eyes from Gnosis, we head towards another city――"])
    FadeoutBGM([1])
    FadeoutScreen([])
    Wait([60])
    ControlSwitches([32, 32, 1])
    TransferPlayer([0, 1, 328, 186, 2, 2])
    ControlVariables([1002, 1002, 0, 0, 86])
    ControlSwitches([100, 100, 1])
    RecoverAll([0, 0])
    FadeinScreen([])
    ExitEventProcessing([])
    Empty([])

CommonEvent 78
Name = "EV078"

  Page 0
    Empty([])

CommonEvent 79
Name = "EV079"

  Page 0
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2667, 2667, 0])
    ChangeItems([3713, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 62, 18, 29, 0, 0])
    Empty([])

CommonEvent 82
Name = "EV082"

  Page 0
    Empty([])

CommonEvent 83
Name = "EV083"

  Page 0
    Empty([])

CommonEvent 84
Name = "EV084"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2669, 2669, 0])
    ChangeItems([31, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 85
Name = "EV085"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 34, 39, 35, 2, 0])
    Empty([])

CommonEvent 86
Name = "EV086"

  Page 0
    ConditionalBranch([12, "unlock_level < 2"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2668, 2668, 0])
    ChangeWeapons([616, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])
